Hello i'm Moril,
and this is my personal website.
Here you'll find all you need to know about me and my work.

You'll find me on these platforms
16/10/2025 - graphic overhaul
22/10/2024 - bigger showreel font
30/9/2024 - showreel and new Alfred render
7/9/2024 - gallery layout changed
6/9/2024 - complete redesign
13/9/2023 - minor changes
Site creation: 12/9/2023
I'm a 24 year old 3D generalist and digital artist based in Norway,
with a Bachelors in 3D graphics.
I wish to work in games or the architecture industry.I have always enjoyed creating,
no matter the medium,
but became fascinated with 3D graphics after seeing how it channeled so many different creative disciplines into one.
Character modeling/design environments | texturing hardsurface modeling

There’s something oddly comforting and fascinating about the ocean.
It’s also a bit scary.




Effective use of negative space to create a lonely and solemn atmosphere.
The world becomes vibrant in high contrast black and white.





Hard surface inspired by organic elements, with futuristic yet grounded designs.



A loving parody of classical cartoons.
Detailed rich worlds filled with gags,
a bright fun color palette, and cartoony character designs.



Break downs on my Artstation.

Modeling, rigging and texturing the child and adult models.


Creating handpainted texture atlas and modeling assets

Creating a kit for modeling and texturing houses

Transparent material shader for marbels
Character animations



Info: Realtime architectural render
Programs: Blender, Substance Painter and Twinmotion
Completion: 9. November 2023

Info: Stylized enviroment
Programs: Blender
Completion: 2. Oktober 2023

Info: Realistic sculpting
Programs: ZBrush, 3DS Max
Completion: 3. March 2023
Catalogue of my school projects as well as personal and digital art ones.




Info: Realtime architectural render
Programs: Blender, Substance Painter and Twinmotion
Completion: 9. November 2023

Info: Stylized enviroment
Programs: Blender
Completion: 2. Oktober 2023

Info: Low-poly desolate island, playable in Unreal.
Programs: Blender, Unreal Engine 5
Completion: 9. July 2023

Info: Exercise in hyper realism recreating a picture of a laundromat.
Programs: Blender, 3DS Max
Completion: 21. April 2023

Info: First school project that later got touched up for final exams.
Programs: 3DS Max
Completion: 14. December 2022



Info: Gradient texture character design
Programs: Blender
Completion: 31. December 2023
DORIS GJ3RT3RUD

Info: Hard-surface dinosaur robot.
Programs: Blender, 3DS Max, Substance Painter
Completion: 14. December 2022


Modeling, rigging and texturing the child and adult models.


Creating handpainted texture atlas and modeling assets

Creating a kit for modeling and texturing houses

Transparent material shader for marbels
Character animations
Info: Character assets for Conan the Culinarian
Programs: Blender
Completion: 18. December 2023


Our team was efficient so we could make some fun stuff for the game too.




Main character models and a wagon that didn't get used.






Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,
Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,

Info: Realistic sculpting
Programs: ZBrush, 3DS Max
Completion: 3. March 2023

Info: Hard-surface exercise.
Programs: Blender, 3DS Max, Substance Painter
Completion: 3. March 2023
Here you can view my school projects from most recent to oldest in a linear fashion.

Modeling, rigging and texturing the child and adult models.


Creating handpainted texture atlas and modeling assets

Creating a kit for modeling and texturing houses

Transparent material shader for marbels
Character animations


Info: Character assets for Conan the Culinarian
Programs: Blender
Completion: 18. December 2023


Our team was efficient so we could make some fun stuff for the game too.




Main character models and a wagon that didn't get used.






Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,
Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,

Info: Realtime architectural render
Programs: Blender, Substance Painter and Twinmotion
Completion: 9. November 2023
Info: Intro to animating and rigging in Maya
Programs: Blender, Maya
Completion: 1. November 2023

Info: Stylized enviroment
Programs: Blender
Completion: 2. Oktober 2023

Info: Low-poly desolate island, playable in Unreal.
Programs: Blender, Unreal Engine 5
Completion: 9. July 2023

Info: Hyper realistic lobster sculpted and textured in ZBrush.
Programs: ZBrush, 3DS Max
Completion: 3. March 2023

Info: Hard-surface exercise.
Programs: Blender, 3DS Max, Substance Painter
Completion: 3. March 2023

Info: Team Fortess 2 Medic fanart
Programs: Blender, 3DS Max, Substance Painter
Completion: 21. April 2023

Info: Exercise in hyper realism recreating a picture of a laundromat.
Programs: Blender, 3DS Max
Completion: 21. April 2023

Info: Hard-surface dinosaur robot.
Programs: Blender, 3DS Max, Substance Painter
Completion: 14. December 2022

Info: Procedurally modeled and textured landscape.
Programs: 3DS Max
Completion: 14. December 2022

Info: First school project that later got touched up for final exams.
Programs: 3DS Max
Completion: 14. December 2022
You looked at it all! I think i'm blushing.
Personal work
I try and squeeze in some personal projects here and there.

Info: Gradient texture
Programs: Blender
Completion: 10. December 2023

Info: Gradient texture character design
Programs: Blender
Completion: 31. December 2023


Info: Experimenting with a lowpoly style.
Programs: Blender
Completion: 15. February 2023
Info: The one that started it all...
Programs: Blender
Completion: 19. May 2022
Characters | art | consept art | fanart





























