Moril Veka

digital art gallery

Welcome

Hello i'm Moril,
and this is my personal website.
Here you'll find all you need to know about me and my work.

Showreel 2025

Send a message if you'd like.
I'm looking for jobs and open for commissions, or a nice chat.

Update log

  • 16/10/2025 - graphic overhaul

  • 22/10/2024 - bigger showreel font

  • 30/9/2024 - showreel and new Alfred render

  • 7/9/2024 - gallery layout changed

  • 6/9/2024 - complete redesign

  • 13/9/2023 - minor changes

Site creation: 12/9/2023

Who am I

I'm a 24 year old 3D generalist and digital artist based in Norway,
with a Bachelors in 3D graphics.
I wish to work in games or the architecture industry.
I have always enjoyed creating,
no matter the medium,
but became fascinated with 3D graphics after seeing how it channeled so many different creative disciplines into one.

Specialization

Character modeling/design environments | texturing hardsurface modeling

Inspirations

There’s something oddly comforting and fascinating about the ocean.
It’s also a bit scary.

The ocean

Effective use of negative space to create a lonely and solemn atmosphere.
The world becomes vibrant in high contrast black and white.

Corto Maltese

Hard surface inspired by organic elements, with futuristic yet grounded designs.

Metal Gear Solid

A loving parody of classical cartoons.
Detailed rich worlds filled with gags,
a bright fun color palette, and cartoony character designs.

Sam and max: Freelance Police

portfolio

Break downs on my Artstation.

Kioku: Last Summer

Modeling, rigging and texturing the child and adult models.

Creating handpainted texture atlas and modeling assets

Creating a kit for modeling and texturing houses

Transparent material shader for marbels

Character animations

Info: Examples of work done for Lugn games
Programs: Blender, Procreate, Substance Painter, Unreal
Completion: 1. June 2025

Kjell KÃ¥re

Info: Character design and sculpting
Programs: Blender, Substance Painter, Marvelous designer, Unreal
Completion: 10. December 2024

Hermegeist

Info: Character design
Programs: Blender and Substance Painter
Completion: 8. March 2024

Stabbur cottage

Info: Realtime architectural render
Programs: Blender, Substance Painter and Twinmotion
Completion: 9. November 2023

The fishing Dutchman

Info: Stylized enviroment
Programs: Blender
Completion: 2. Oktober 2023

Lobster

Info: Realistic sculpting
Programs: ZBrush, 3DS Max
Completion: 3. March 2023

Environments


Stabbur cottage

Info: Realtime architectural render
Programs: Blender, Substance Painter and Twinmotion
Completion: 9. November 2023

The fishing Dutchman

Info: Stylized enviroment
Programs: Blender
Completion: 2. Oktober 2023

Choco mountain

Info: Low-poly desolate island, playable in Unreal.
Programs: Blender, Unreal Engine 5
Completion: 9. July 2023

Laundromat

Info: Exercise in hyper realism recreating a picture of a laundromat.
Programs: Blender, 3DS Max
Completion: 21. April 2023

Temple

Info: First school project that later got touched up for final exams.
Programs: 3DS Max
Completion: 14. December 2022

Characters


Kjell KÃ¥re

Info: Character design and sculpting
Programs: Blender, Substance Painter, Marvelous designer, Unreal
Completion: 10. December 2024

Hermegeist

Info: Character design
Programs: Blender and Substance Painter
Completion: 8. March 2024

Alfred

Info: Gradient texture character design
Programs: Blender
Completion: 31. December 2023

DORIS GJ3RT3RUD

Info: Hard-surface dinosaur robot.
Programs: Blender, 3DS Max, Substance Painter
Completion: 14. December 2022

Wenke

Info: Low poly spider
Programs: Blender
Completion: 1. May 2023

ASSETS


Kioku: Last Summer

Modeling, rigging and texturing the child and adult models.

Creating handpainted texture atlas and modeling assets

Creating a kit for modeling and texturing houses

Transparent material shader for marbels

Character animations

Info: Examples of work done for Lugn games
Programs: Blender, Procreate, Substance Painter, Unreal
Completion: 1. June 2025

cONAN THE CULINARIAN

Info: Character assets for Conan the Culinarian
Programs: Blender
Completion: 18. December 2023

Our team was efficient so we could make some fun stuff for the game too.

Main character models and a wagon that didn't get used.

Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,

Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,

Lobster

Info: Realistic sculpting
Programs: ZBrush, 3DS Max
Completion: 3. March 2023

Stick bug sim

Info: Interactiv VR scene
Programs: Blender and Unreal Engine 5
Completion: 26. January 2024

Forklift

Info: Hard-surface exercise.
Programs: Blender, 3DS Max, Substance Painter
Completion: 3. March 2023

Gallery

Here you can view my school projects from most recent to oldest in a linear fashion.

Fifth semester


Kioku: Last Summer

Modeling, rigging and texturing the child and adult models.

Creating handpainted texture atlas and modeling assets

Creating a kit for modeling and texturing houses

Transparent material shader for marbels

Character animations

Info: Examples of work done for Lugn games
Programs: Blender, Procreate, Substance Painter, Unreal
Completion: 1. June 2025

Fourth semester


Kjell KÃ¥re

Info: Character design and sculpting
Programs: Blender, Substance Painter, Marvelous designer, Unreal
Completion: 10. December 2024

Drive safe

Info: Animation
Programs: Blender and Unreal Engine 5
Completion: 14. July 2024

Notes: I was the lead for this project.
My group an I made all the visuals and animations.
Tough task, but I learned a lot from this.

Body mechanics

Info: Animation
Programs: Blender
Completion: 26. April 2024

Hermegeist

Info: Character design
Programs: Blender and Substance Painter
Completion: 8. March 2024

Stick bug sim

Info: Interactiv VR scene
Programs: Blender and Unreal Engine 5
Completion: 26. January 2024

Third semester


cONAN THE CULINARIAN

Info: Character assets for Conan the Culinarian
Programs: Blender
Completion: 18. December 2023

Our team was efficient so we could make some fun stuff for the game too.

Main character models and a wagon that didn't get used.

Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,

Some of the NPC character models i created.
All the assets for this game was done with gradient texturing,

Stabbur cottage

Info: Realtime architectural render
Programs: Blender, Substance Painter and Twinmotion
Completion: 9. November 2023

Animation basics

Info: Intro to animating and rigging in Maya
Programs: Blender, Maya
Completion: 1. November 2023

The fishing Dutchman

Info: Stylized enviroment
Programs: Blender
Completion: 2. Oktober 2023

Second semester


Choco mountain

Info: Low-poly desolate island, playable in Unreal.
Programs: Blender, Unreal Engine 5
Completion: 9. July 2023

Lobster

Info: Hyper realistic lobster sculpted and textured in ZBrush.
Programs: ZBrush, 3DS Max
Completion: 3. March 2023

Forklift

Info: Hard-surface exercise.
Programs: Blender, 3DS Max, Substance Painter
Completion: 3. March 2023

Medic still life

Info: Team Fortess 2 Medic fanart
Programs: Blender, 3DS Max, Substance Painter
Completion: 21. April 2023

Laundromat

Info: Exercise in hyper realism recreating a picture of a laundromat.
Programs: Blender, 3DS Max
Completion: 21. April 2023

First semester


DORIS GJ3RT3RUD

Info: Hard-surface dinosaur robot.
Programs: Blender, 3DS Max, Substance Painter
Completion: 14. December 2022

Cold landscape

Info: Procedurally modeled and textured landscape.
Programs: 3DS Max
Completion: 14. December 2022

Temple

Info: First school project that later got touched up for final exams.
Programs: 3DS Max
Completion: 14. December 2022

You looked at it all! I think i'm blushing.

Personal work

I try and squeeze in some personal projects here and there.

Maximus

Info: Gradient texture
Programs: Blender
Completion: 10. December 2023

Alfred

Info: Gradient texture character design
Programs: Blender
Completion: 31. December 2023

Wenke

Info: Low poly spider
Programs: Blender
Completion: 1. May 2023

Lars

Info: Experimenting with a lowpoly style.
Programs: Blender
Completion: 15. February 2023

Berit

Info: The one that started it all...
Programs: Blender
Completion: 19. May 2022

Digital art

Characters | art | consept art | fanart

concept art


Concept art I've done for various projects

Characters


I have some characters I write
stories with and frequently draw.

Alfred

A ghostly captain tortured by the regrets from his previous life.

Berit

A fun loving bubbly alien bounty hunter.

Lars

Screw loose and trigger happy bounty hunter teamed up with Berit.

art


A collection of work

FANART


I am a lover of many things, especially drawing my favorite characters.

Thank you!